Cunningham and written by Victor Miller, Friday the 13th took viewers to Camp Crystal, which had been closed for years after the death of a kid but was ready to reopen. Among those is Jason Voorhees, the evil lead of the Friday the 13th’s franchise, though he wasn’t always the bad guy to beat.ĭirected by Sean S.
Friday the 13th the game creators serial#
You can look forward to more developer livestreams in Icarus's future, which you'll find over on their Twitch channel.Friday the 13th’s main antagonist, Jason Voorhees, has a very distinctive mask, but why was he given a hockey mask, instead of a completely different and original design? The horror genre has seen a variety of villains and serial killers, but those from the slasher genre, especially during the late 1970s and the 1980s, are the most popular and memorable ones. "So rather than another gameplay-oriented trailer, we plan to start regular developer streams on Twitch and just start playing it with our community." To that end, "we know that players really want to see the game in action next," RocketWerkz say. With any luck, we'll get a better look at Icarus's hook, the session-based element, in the future. Don't we have enough of these things? However, the recent success of Valheim (generally, and with me personally) has proven that I'm still totally still capable of excitement over the usual survival schtick provided it gives me just enough of something new to chew. I've felt flippant about survival games these days because I've spent years of my life picking berries and building wood shacks in games. In this particular livestream, they have a drop ship timer for just over 24 hours, though Hall explains that in the future we'll be able to choose a length of session we want to run. If you die or don't make it back to the drop ship in time, there will be consequences. You'll need to survive down on the planet by making tools and building shelter and fighting wildlife and all but your real progression comes from scampering back to the drop ship with exotic loot to buy yourself new gear that will make your next drop even more efficient. Icarus is what RocketWerkz are calling "session-based". They're pretty trees and rocks, and I do genuinely mean that, but the cooler part of Icarus is likely going to be what isn't so much shown in this initial livestream. They built a log cabin and filled it with storage containers and a furnace. The developers spent time whacking rocks with a handmade pickaxe.
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This initial look at Icarus feels very similar to other crafting survival games. Beyond those usual survival concerns, Hall explains how you'll need to collect oxygen to stay alive and avoid natural dangers like storms, forest fires, lightning strikes, and animals.
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It's a survival game with building and crafting so, as you can imagine, that starts with whacking trees, picking stones up off the ground, and then using them to build yourself a little wood cabin for shelter. RocketWerkz showed off about a half hour of what playing Icarus for the first time will be like. Their first livestream sure makes Icarus look like a prettier version of survival games I've seen a lot of, but RocketWerkz seem pretty focused on ensuring Icarus stands out for its session-based setup that challenges you to escape the surface on a drop ship instead of sticking around forever.
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They've now popped up to give a closer look at what your first drop onto the alien planet might be like.
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DayZ creator Dean Hall has been off with his company RocketWerkz working on their new extraterrestrial crafting survival game Icarus.